Nv2 Wiki
Tag: Visual edit
Tag: Visual edit
 
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=== No Jump Race ===
 
=== No Jump Race ===
[https://www.thewayoftheninja.org/nv2.html?l=251805 Jumpless Race] by w95559w[[Category:Map categories]]
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[http://www.thewayoftheninja.org/nv2.html?l=251805 Jumpless Race] by w95559w[[Category:Map categories]]
 
[[Category:N Wikia Pages]]
 
[[Category:N Wikia Pages]]

Latest revision as of 23:53, 1 December 2017

Note: This page is taken from n.wikia.com.

Race maps are designed so that the various aspects of the map keep the ninja moving quickly and have some degree of flow. They will often have areas where the ninja can run or jump for an extended period of time to build up speed and while rarely require sharp turns or altogether stopping. For example, there may be enemies to keep the player on his/her toes while moving. Or, there may be a thrilling course in which the player aims for the fastest time.

An experienced 1.4 mapper, Destiny, once said this as a tutorial on how to make a good race map:

"I have noticed that my races are rather popular, and since incluye asked for some advice on races, heres mine:

1. Be inspired, play some high-quality races from the experts before you start, get yourself in the mood. Don't be afraid to borrow flow from these guys - just make sure it's not obvious (Try putting it at a different location in the map).

2. Sketch out the flow of the map. Try to make an innovative, and creative route for your race. Try not to include loops if it's possible. Make sure your flow fits the theme you want to establish.

3. As you continue working on your flow and route, you should make the tileset attractive simultaneously. Each time you start a new section of tiles you should try and make that section look appealing, and most importantly, consistant with the theme of your map. Some mappers choose not to bother with their tileset and aesthetics until their route is finished; this is possible, but generally not advised. If you find this method works better for you, stick by it. No two mappers are the same, after all.

4. Add some enemies. Try to create as many close calls as possible without the enemies becoming unreliable. If they kill you from time to time, you should generally remove them. Don't worry about cramming in every type of enemy there is into each race. The most important thing to consider when placing enemies is the maps' theme. For example, drones and floorguards work much better in futuristic, space-age atmospheres than a chaingun or rocket would.

5. Some authors like to make their races uncheatable by including locked doors and one-way doors to keep the player on the correct path. My advice is that if you can do it, without reducing the maps' aesthetic appeal, go for it. If you can't, then it's no big deal. The race will still work, and people will still play it as you intended. The only difference is the speedrunning route, which can often be fun to compete on too. It's a win-win, really.

6. Finally add some gold - but don't just scatter it everywhere, decide on a good-looking pattern or theme, and place it in seperate places around the map. Make sure you don't place too much, or your map will look messy when you're done.

7. B3njamin: If you're making a no-jump race, do not spam launchpaths. That's more of a (flow) beauty flaw then a mistake. No-jump races are suposed to be very inovative, jumpaths however, are not...

Shazam! You got yourself a race. Remember to try and be innovative with your races. People always love to see a flair of originality in this genre."

Types of Races[]

Basic Race[]

A basic race is a [sometimes] good-natured flowy map where the ninja must follow a [sometimes] hidden path in order to complete the level. With the right flow, one can create something spectacular.

Tunnel Race[]

A tunnel race is where the player has to find their way through a race through, as the name suggests, tunnels. Some require the player to execute squeezes. n-gaming is the most famous for creating this type of maps in Nv2.

Drone Race[]

Drone races are a different kind of race. It's not the kind of map that has the most flow, usually. It may not be a map that is very simple, or even complex for that matter. Drone races usually go like this: it's a race in which one has to beat drones to a certain point or else they cannot complete the level.

KRA Race[]

A KRA (Keep the Rocket Alive) race is where the player has to prevent the rocket from being destroyed or else they will not finish the race.

No Jump Race[]

As the name suggests, the player cannot jump or else they will not be able to complete the level. This type of race is extremely rarely seen in Nv2.

Examples[]

Basic race[]

Rage by Fury

Tunnel race[]

Run-544 by n-gaming

Drone race[]

If you can do this, you're awesome. by Nahoj

KRA race[]

Excid by SpartaX18

No Jump Race[]

Jumpless Race by w95559w